This is a bit more of a nuanced/loaded question, but how is the independent faction handled during simultaneous turns in AoW4? Is it the same as previous games? (Meaning it will constantly interrupt/back-queue player inputs with random marauder move orders.) Changing the way those actions get handled is changing how the very core of the engine functions, even if we'd only partially lock the world. Until the combat action is completed the sequence is stopped/on pause. Everything you do is a sequential action, even when playing simultaneous turns. You can inspect/view but you are unable to give any actions yes. but being locked out completely is kinda a bummer. I mean if it would be at least possible to do stuff on the overworld map without starting a fight or in the town. So that means that once a player starts combat all the other players can't do anything like in the previous games? As we've explained in the past, in order to make that work a lot of the foundational engine code needs to be overhauled which you can imagine is a huge undertaking. What you're asking about is asynchronous Combat, which is not available. Originally posted by TriumphJordi:Whether you're playing Classic Turns or Simultaneous Turns the entire MP system is asynchronous, allowing you to drop in and out whenever.
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